Wednesday, April 13, 2011

Final :Taking Down alliance........

Organizing Your Attack

It is better to concentrate fire on a handful of players so you may eliminate them, than to spread your attacks on a lot of players and cause minimal damage to each.

Begin by selecting two or three players to eliminate. Target their capitals and a few of their support village. Then select where and whom to fake. If your attacks are successful, you will find that most players will actually quit. Rinse and repeat – that is how you win alliance wars.

First create a spreadsheet to plan your attacks. Here is an actual attack plan I used with great success. All names have been modified for anonymity.

In the attack plan above, 45 players are involved and they are organized into 18 battlegroups. Remember that this is an actual attack plan, only their names have been changed.

Sending igms to 45 members can be very time consuming, so you may send to the battlegroup leader (hammer) and let them coordinate among themselves.

Only three players were chosen to be eliminated and a total of nine players were faked. Strong hammers are assigned to attack capitals.

Choose the attack arrival times. I provided three attack times – Sunday at 0400, 0800 or 1200 hours. Not everybody can attack at a given time. Providing multiple arrival times will ensure more players are able to join in the attacks.

Depending on the distance, attack orders for the battlegroups need to be sent about 36 to 48 hours in advance, to allow them enough time to plan and organize their attacks.

About 24 hours before the actual attack, send out a MM to all wings to randomly fake the remaining players in the list. Fakes can arrive at any time.

If you feel like doing it, you may also ask the remaining alliance members to send RoF attacks at the fake list.

Here is a sample of my actual attack igm:

The setback is, no matter how well planned, not all players will attack. You have to factor and accept this. But of the remaining players who do attack, you will find that this is still a very effective plan.

The other setback is, it takes a lot of time to organize attacks – to the point that it affects your own raiding and growth potential. That’s why having a co-player to manage your account helps a lot.

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